Each card will require a certain amount of each to use, but the amount of dice a player has is limited. The dice aren't depicted as regular dice, but are instead depicted as symbols: sword, shield, spiral, or leaf. Cards typically fall into one of three categories: attack, defend, and heal, though some cards may combine two categories. Unlike popular deck-builders like Slay the Spire or Inscryption, the combat system in Sea Horizon works similarly to Lost in Random, using chance and dice rolls to determine what cards can be used during a turn. These conditions are either helpful or harmful, with the most common being a condition that either reduces or increases food consumption by half when traveling on land or water. This is made better or worse by the secondary challenges, which are the weather conditions that are established at the start of each journey. Any kind of movement across the map requires food to be used and if the player runs out of food, every step causes damage unless more food can be purchased. Sea Horizon does add some challenges to navigation that work to varying degrees.The first and main mechanic is also the most annoying, which is the hunger system. Engaging in all of these is a risk/reward decision, as players may be gifted strong abilities and items like enchanted armor and weapons, or they will be given negative status affects that are difficult to remove. As players navigate the hexagons, they will reveal fights, treasures, blessings, and the occasional merchant. The map areas are small, and each journey is comprised of about three to four areas. The map is made of individual hexagons and the player is represented as a miniature. Once in the world, it's clear that this game is heavily influenced by board games and TTRPGs.
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